PUGGSY HAS ESCAPED WITH THE SPACESHIP AND IS OFF TO VIEW SOME MORE OF THE UNIVERSE. LOOK OUT FOR PUGGSY PART II COMING SOON. CREDITS GAME DESIGN AND SEGAPROGRAMMING BY JON BURTON AMIGA PROGRAMMING BY FRANCIS LILLIE GRAPHIC DESIGN AND ARTWORK BY ANDY INGRAM AMIGA ARTWORK BY ROY STEWART LEVEL PROBLEMS AND DESIGN BY JON BURTON CREATURE SKETCHES BY WILL THOMPSON SEGA MUSIC AND SOUNDFX BY MATT FURNISS S.HOLLINGWORTHOF KRISALIS SOFTWARE AMIGA MUSIC SOUNDFX AND PLAYER BY LEE WRIGHT TIM WRIGHT PROJECT MANAGEMENT STEVE RIDING OF PSYGNOSIS AND NICK COURT OF THE DOME PRODUCED BY TONY PARKES OF PYSYGNOSIS PLAY TESTING BY PAUL EVASON TRY TO COMPLETE ALL 51 LEVELS FOR EXTRA ENDING THERE ARE VARIOUS HIDDEN CHEATS IF YOU CAN FIND THE PLACE TO CARRY THEM OUT. A BIG HI TO ROY PAUL C. JON NICKPAUL E. TONY JON B. AND EVERYONE ELSE THIS GAME USED SCREEN ROTATION PARTICLE SYSTEM OVER 50 LEVELS OVER 80 BAD GUYS 17 BACKGROUNDS 34 TUNES THESE ARE HIDDEN THINGS THAT YOU MAY NOT HAVE FOUND YET PUGS IN SPACE LUNAR JET PUG VECTOR GRAPHICS PUGSANOID AZTEC GAMES HINTS AND TIPS I KNOW YOU HAVE FINISHED THE GAME AND PROBABLY DONT NEED THEM BUT... NEVER RAISE OR LOWER A STACK OF OBJECTS THAT YOU ARE CARRYING IF YOU ARE WALKING LEFT OR RIGHT THE KING CAN BE DEFEATED MUCH MORE SIMPLY IF YOU STAND JUST TO THE RIGHT OF HIM WHEN HE FIRES HIS LASERS GO BACK TO OLD LEVELS TO GET SHADES OR SHOES TO HELP YOU ON LEVELS THAT YOU ARE STUCK ON EACH ZONE HAS 3 LEVELS ON IT SO TRY TO FIND ALL THE HIDDEN ONES IF YOU FIND THE HIDDEN PLACE TRY TAKING OUT WORDS LIKE H E R O S FOR HIDDEN FEATURES THANKS FOR PLAYING PUGGSY COPYRIGHT 1993 PSYGNOSIS ÿ